IxD Midterm Presentation Information

During the week of 23-27 February, we will have midterm presentations. Each of you will have 20 minutes to present and receive feedback/advice about your project. Below are some of my expectations for your presentation.

  • Your presentation and participation will be graded. The grade will factor into the Capstone project grading category (10%).
  • Attendance and participation is mandatory. We will have sign-in on these days and I expect you to actively discuss and critique each others’ work. Absences will result in significant grade reductions.

There are some things everyone needs to address in their presentation. It may help to think about describing your new "product" by using the following framework. As the audience of your presentation, we will be evaluating its success based on how well these questions are answered.

Who cares? Why is it needed?
An executive summary of the context, problem space, and hypothesis.

What does it do? 
What is your concept for a new solution?

How is it different?
Sufficient evidence that you will create something unique (or innovative)? Show examples of competitors.

How are you designing it?
Your early prototyping process and output. I expect to see concepts externalized in some form. Refer back to the prototyping presentation to determine how you need to start prototyping.

Specific details of your research/action plan for the next two weeks (after the presentation).

Three additional readings you may find useful

UXPin makes an online wireframing and documenting tool for UX design work. I don't know much about their tool as I've never used it. It might be worth investigating. Anyway, they also publish reports/eBooks about UX and IxD topics. I have direct links three of them below and there are more you can find on their site here (scroll to the bottom of the page). I think these books will be quite useful as you begin prototyping/designing. FYI - When they use "mockup" they are talking about high-fidelity prototypes.

Interaction Design Best Practices

The Ultimate Guide to Prototyping

The Guide to Mockups

Resources for Prototyping

Below are some resources you may find helpful as you begin prototyping. Remember, these materials are app-centric but the principles can be applied broadly to any format/medium.

Slide deck from class

Prototyping Slide Deck

Templates

Mobile Thumbnail grid

Template for low fidelity mobile testing

Storyboard Template

Low Fidelity wireframe template set (mobile, tablet, desktop, TV)

Readings/Videos

10 Tips for Prototyping Your Designs

Paper prototyping Youtube channel

Applications/Tools

Invision (clickable prototypes)

Axure (wireframes/clickable prototypes) **Free student license

Pixate (animation/physics)

IxD Reading about Prototyping (for Monday 9 February)

Please read Chapter 4 of Prototyping: A Practitioner's Guide by Todd Zaki Warfel (PDF below). This has a really nice overview of the principles of prototyping. It will help guide our conversation on Monday. This book is a very good resource on why and how to make prototypes. I would think about just buying the book to use from here on out. 

Chapter 4: Eight Guiding Principles (PDF)

Full eBook ($12 on Amazon)

Building a justification and hypothesis

Below are the facets of a justification that we discussed in class on Friday. This breakdown should help you get started on how to describe the rationale for your project. Remember, in the justification, your convincing the reader why your project is appropriate and relevant. Do everything you can to describe the context, audience, and problem space.

Justificaiton

  • Explain the context.
  • Who is the audience or user(s)?
  • What i unique about their needs or goals?
  • “How might I” statement.
  • What current solutions, tools, or products could the audience currently use?
  • Why don’t these solutions solve their problems?
  • Evidence pointing towards a better solution (through primary or secondary research).
  • Hypothesis.

Documentation (written after the design is complete)

  • Methodology and Methods (How did you get to the solution?)
  • Solution (Describe your design).

We also talked about how to construct a hypothesis for your justification. I'll copy my example of how to extrapolate the hypothesis from a HMI statement.

How Might I

How might I enable Ohio State Football players ⓵ to win a national championship ⓶ ?

⓵ Audience/Users
⓶ Goal 
ⓧ Note: no description of solution in HMI; intentionally an open-ended question.

Hypothesis

The creation of a rock-solid defensive playbook ⓵ will allow OSU ⓶ to stop opposing offenses ⓷ and win a national championship ⓸ .

⓵ Solution
⓶ Audience/Users
⓷ Unique problem (that can't be solved with existing solutions)
⓸ Goal
ⓧ Note: now you can talk about the solution; Hypothesis is a declarative statement.